Homecoming doesn't radically attempt to revamp the established universe that's existed for almost a decade, but tries to tie the plot of Alex's adventure to pre-established canon. The tale itself is a decent one - players that have gone through a number of Silent Hill stories before will gain a new perspective on the communities bordering Toluca Lake.Ĭlick here to watch the video review. As Alex investigates his family's disappearance and the incidents going on, he eventually discovers the dark secret of Shepherd's Glen, its connection to Silent Hill, and how his family plays a significant role in these events. People have been disappearing in increasing numbers, including Alex's father and little brother, the streets are shattered and in disarray and strange creatures roam the town. Once he eventually gets back to his hometown of Shepherd's Glen (thanks to a quick cameo of a previous Silent Hill character), he discovers that things are truly bad at home and only getting worse. Homecoming is the story of Alex Shepherd, a recently discharged soldier who has disturbing dreams that seem to plague him during his waking moments, many revolving around his younger brother Joshua. What's more, released more than a month after the console version, the PC version is plagued by control and visual issues. While the monsters and strange environments of the game return, the overall experience just isn't scary, which is a major letdown for a title with such a great horror pedigree. Unfortunately for the series, the latest installment from Konami and Double Helix, Silent Hill: Homecoming, manages to drain the emotional and psychological elements from the game. That, in turn, imparted a sense of panic and concern in the player because they weren't guaranteed to emerge from a fight unscathed. Whether it was wandering the fog enshrouded streets of Silent Hill or the rusty, industrialized hallways of the Otherworld, the characters were normal people - not fighters - stranded in a situation that was completely out of their control, forced to survive any way they could against unnatural monsters. The Silent Hill franchise has always been known for its ability to trip the player's psychological levers, instilling a significant amount of unease, fear and even dread at the situations that they find themselves in.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |